Game date: 5/6/09
Our heroes awaken to a hearty breakfast given to them as thanks for their efforts by Silvana, landlady of Wrafton’s Inn. Whilst at their meals, they notice a slight scuffle way over in the corner where someone, or something, is trying to escape the clutches of a particularly tenacious gang of table and chairs. Lurching from out of the wooden brawl comes a disheveled and apparently drunken dwarven character. A beard belies the apparent fact that this is a woman, but the voice that screeches out in call of beer gives our heroes the eveidence needed. This is Gary. Gary Catface.
After a brief chat where they discuss Gary’s background, and her possible role as cleric for The Red Corsairs, our party of five move out of the tavern to savour the delights of market day.
A short while later we find our party heading south east from Winterhaven in search of the den from which the kobolds are emerging, intent on putting and end to their pilfering and murderous ways once and for all. They encounter a group of kobolds in a clearing outside a waterfall, whom they dispatch in relatively short order, following one through the waterfall after a short rest.
They are immediately swarmed by over a dozen kobolds, who Sky washes down with a burst of fire, killing a good number. They set to, and are soon fighting a fierce battle with the remaining kobolds. They manage to dispatch the few remaining minions, and are just getting down to the business of finishing off the skirmishers when they hear the blast of a horn from deeper inside the cave, from whence come a thuggish goblin and two flanking dragonshields. Irontooth, the goblin, shouts back into the cave a phrase that only Sky understands (as his decision to learn Goblin at school pays off), ‘Be ready’.
The dragon shields move in on Thom, who has already taken a battering, and Irontooth is not far behind. Sky, thinking on his feet, casts sleep on the new arrivals giving our heroes the time needed to gather their wits about themselves to prepare for the fight ahead. Matasia, helped by Gary’s essential healing abilities, is kept very busy ensuring Thom stays alive whilst fierce fighting erupts, with all of the affected kobolds recovering from the debilitating sleep spell within a round. Eldritch blasts from Darrow ensure that the remaining kobolds from the first wave of the battle are reminded or their mortality. Some luck, a floating sphere of fire, and a lot of sweat and blood gives our heroes the victory in battle, but a couple of the kobolds cause nuisances of themselves for quite some time before falling to our the Corsairs’ blades and spells. Not least the Wyrmpriest who emerges from the gloom to almost erase Thom from the battle, before realising that a d20 is not the same as a d10, and who continues to deal large amounts of damage to Gary until being finally dispatched by Darrow, shortly after dodging an incoming sword hurled at him by the fast approaching Thom.
Our adventurers stop to catch their breath, and to loot the corpses for information and treasure. A chest is found containing a good amount of gold, presumably from the persistent raiding on the merchants coming to and from Winterhaven, and a rather nice piece of dwarven mail which Gary is delighted to receive. Found on the corpse of Irontooth is a not from his apparent lord, Kalarel, which reads:
My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter; in just a few more days I’ll completely open the rift. The Winterhaven’s people will serve as food for all those Lord Orcus sends to do my bidding. Kalarel
Here we leave our intrepid party.