The Red Corsairs Ride Forth

Session 3
There's a Keep?

Play date: 27/6/2009 Brief notes version:

Our party of five decide to press on to the excavation site where Douven Staul was last reported to be heading.

They reach the excavation site.

They have a scrap with a Gnome Skulk and his little gang. A halfling dies pretty darn quickly.

They recover both a +1 amulet of health and a slightly annoyed dwarf – Douven Staul. He reclaims a picture of his wife from the amulet, and let’s the party keep it as thanks.

The party levels up.

They head back to town, and notice that all are a little more nervous now. They endeavour to get to the bottom of this, speaking to Valthrun the Prescient and several other members of the town residence committee, but don’t get to the bottom of it. They do, however, get a little bit of information about the Keep on the Shadowfell, which lies almost a day’s march to the north.

They head to the keep.

They have a scrap with some goblins, and Simon falls into a pit.

OOC I’m ready to admit here that this was very much a cock up on my part, owing to my confused reading of the description. Have a read of the sentences yourself, and I think you may see where my confusion came from:

“Any PC moving into or past the trap falls in.”

I’m assuming this should be read as ”...over the trap…”

They thrash the pants of the goblins (they are now level 2 after all) and here we leave our intrepid adventurers.

Session 2
Through the Curtain

Game date: 5/6/09

Our heroes awaken to a hearty breakfast given to them as thanks for their efforts by Silvana, landlady of Wrafton’s Inn. Whilst at their meals, they notice a slight scuffle way over in the corner where someone, or something, is trying to escape the clutches of a particularly tenacious gang of table and chairs. Lurching from out of the wooden brawl comes a disheveled and apparently drunken dwarven character. A beard belies the apparent fact that this is a woman, but the voice that screeches out in call of beer gives our heroes the eveidence needed. This is Gary. Gary Catface.

After a brief chat where they discuss Gary’s background, and her possible role as cleric for The Red Corsairs, our party of five move out of the tavern to savour the delights of market day.

A short while later we find our party heading south east from Winterhaven in search of the den from which the kobolds are emerging, intent on putting and end to their pilfering and murderous ways once and for all. They encounter a group of kobolds in a clearing outside a waterfall, whom they dispatch in relatively short order, following one through the waterfall after a short rest.

They are immediately swarmed by over a dozen kobolds, who Sky washes down with a burst of fire, killing a good number. They set to, and are soon fighting a fierce battle with the remaining kobolds. They manage to dispatch the few remaining minions, and are just getting down to the business of finishing off the skirmishers when they hear the blast of a horn from deeper inside the cave, from whence come a thuggish goblin and two flanking dragonshields. Irontooth, the goblin, shouts back into the cave a phrase that only Sky understands (as his decision to learn Goblin at school pays off), ‘Be ready’.

The dragon shields move in on Thom, who has already taken a battering, and Irontooth is not far behind. Sky, thinking on his feet, casts sleep on the new arrivals giving our heroes the time needed to gather their wits about themselves to prepare for the fight ahead. Matasia, helped by Gary’s essential healing abilities, is kept very busy ensuring Thom stays alive whilst fierce fighting erupts, with all of the affected kobolds recovering from the debilitating sleep spell within a round. Eldritch blasts from Darrow ensure that the remaining kobolds from the first wave of the battle are reminded or their mortality. Some luck, a floating sphere of fire, and a lot of sweat and blood gives our heroes the victory in battle, but a couple of the kobolds cause nuisances of themselves for quite some time before falling to our the Corsairs’ blades and spells. Not least the Wyrmpriest who emerges from the gloom to almost erase Thom from the battle, before realising that a d20 is not the same as a d10, and who continues to deal large amounts of damage to Gary until being finally dispatched by Darrow, shortly after dodging an incoming sword hurled at him by the fast approaching Thom.

Our adventurers stop to catch their breath, and to loot the corpses for information and treasure. A chest is found containing a good amount of gold, presumably from the persistent raiding on the merchants coming to and from Winterhaven, and a rather nice piece of dwarven mail which Gary is delighted to receive. Found on the corpse of Irontooth is a not from his apparent lord, Kalarel, which reads:

My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter; in just a few more days I’ll completely open the rift. The Winterhaven’s people will serve as food for all those Lord Orcus sends to do my bidding. Kalarel

Here we leave our intrepid party.

Session 1
Baptism by fire (albeit illusory)

Play date: 17/4/9

The Red Corsairs are a band of adventurers formed a few months ago (game-time), initially consisting of four heroes: Sky Steelman, a fire obsessed male human wizard of great intellect and wide reaching knowledge; Thom, a quiet male human fighter who likes to ‘take the hits’; Matasia, a proud female tiefling Warlord, struggling to be accepted by a society that seems not to care; Darrow Hornsgood, a dangerous male tiefling warlock, who does not hesitate to destroy his enemies, and is a strong and dependable friend.

Our intrepid party travelled to Winterhaven, a village in the foothills of the Cairngorm Mountains. Two of the party members had reasons to visit: Thom had been tasked by a distant relative in the Church to look into rumours of a death cult – and to destroy it if found for a substantial reward. Sky was concerned about the whereabouts of his old mentor Douven Staul, a teacher who had left a lasting mark on the obviously impressionable Sky.

Not far from Winterhaven the group were set upon by a band of kobolds. They dispatched the miscreants, and proceeded to Winterhaven, where they arrived the day before market day, meeting several of the townsfolk and making new friends. Included amongst their new acquaintances were Eilian the Old, who was very ready with many pieces of information – relevant or not. They also met Salvana Wrafton, the proprietor of Winterhaven’s only inn, and Ernest Padraig, the village’s hereditary Lord (and owner of the inn), who had a very stout chin. They explored the town, meeting an elvish woman who had turned up to market a day early with her basket of flowers, and made a small profit from selling the gear they took from the fallen Kobolds at Bairwin’s Grand Shoppe. Bairwin was apparently from Westcountry – a seldom visited province far to the west of Winterhaven.

Having met with Lord Padriag that evening, and agreeing to rid Winterhaven of the kobold nuisance for the sum of 100 gp, they retired for the night, eager to start market day with a foray out to find Douven. Eilian had sketched them a map to the location of a supposed dragon’s burial site where he mentioned Douven had headed out to some time back. Sky was keen to follow this up, as the potential fate of his closest mentor was obviously burning in his mind.

The following morning they headed south towards the promised burial site, having decided to claim to have slain the kobolds. On their way there they were jumped by a group of slightly pre-emptive kobolds, apparently annoyed at the loss of the comrades from the day before. A vicious battle ensued, but our heroes won out, with a most savage Eldritch Blast knocking a hole clean through an as-yet un-blooded kobold skirmisher. Had the blood not been quite so pervasive, a round of applause would surely have been forthcoming.

A dragon necklace, carved from obsidian, that they found around the dispatched Wyrmpriest’s neck had a carving of a ram’s head on the base.Through the use of his extensive knowledge Darrow managed recognised this as an abstract representation of the demon lord of the undead, Orcus.

They survived the fight but it was tough, and they determined that the Red Corsairs might do worse than to recruit a Cleric. They returned to Winterhaven to rest up, and here is where we leave our brave adventurers.


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